Works · Selected

Work that has shaped blockbusters and student films.

Fifteen years of layout. From Montreal studios on tentpole features to ARTFX coaching rooms in Lille. Filter what you want to see.

Courrieres

Courrieres

March 10, 1906. In the Courrières mine, a young foreman and an old miner discover a fire. Their warnings are ignored. What follows will become Europe’s greatest mining disaster.

Permafrost

Permafrost

Dans le silence des murs froids, le temps se fissure. La frontière entre le visible et l’invisible se trouble, et la fraternité devient le seul fil qui résiste au gel.

15-Years Layout Reel

15-Years Layout Reel

This reel captures the evolution of my layout work across blockbusters and high-end series. Not every project is shown, only the ones that best represent the cinematic eye I now bring to indie directors and students.

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Unknown 9: Awakening

Technical Animator at Game On on this narrative-driven action-adventure game. Delivered mocap cleanup and technical animation for character performances.

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Borderlands

Layout Artist on the early version of Eli Roth’s video-game adaptation. Delivered set extensions and full-CG shots for the wreckage scene and the high-speed canyon car chase.

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The Outlast Trials

Technical Animator at Game On on this intense co-op horror game. Delivered mocap cleanup and technical animation for the terrifying trials.

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Aquaman and the Lost Kingdom

Pickup Layout Artist on the intense jungle chase sequence featuring giant bugs. Stepped in to deliver final layout after original team members moved to other projects.

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What If…? – Season 2

Layout leadership on key episodes of Marvel’s animated multiverse anthology, bringing fresh, high-energy camera work and character staging to new “what if” scenarios.

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Fast X

Layout leadership on the franchise’s most outrageous set piece: two military helicopters harpooning Vin Diesel’s car in a gravity-defying, chase that laughs at physics.

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Extrapolations – Season 1

Layout Artist and Acting Layout Supervisor on episodes 1–4 of Apple TV+ sci-fi anthology. Handled VFX layout, full-CG animation style work, and anim blocking that made it into the final cut.

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Shazam!: Fury of the Gods

Layout Artist on David F. Sandberg’s superhero sequel. Owned dragon sequences (final showdown + baseball field), unicorn, growing roots, and sliding environments.

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Devotion

Layout Artist on J.D. Dillard’s intense Korean War aerial drama. Contributed to high-stakes dogfight sequences and carrier operations in this true-story naval aviation epic.

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Gotham Knights

Technical Animator on Warner Bros. Games’ open-world Batman title. Focused on cutscene performance and mocap integration for this ambitious superhero action-RPG.

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Finch

Layout Artist on Apple TV+ post-apocalyptic drama starring Tom Hanks. Contributed to the robot companion’s movement and emotional road-trip sequences in this intimate sci-fi story.

The Battle at Lake Changjin

The Battle at Lake Changjin

Layout on one of the largest-scale war films ever made. Delivered intense battlefield sequences for this massive Chinese historical epic with a 200 million dollar budget.

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Cats

Layout Artist on the notoriously challenging all-CG musical adaptation of Andrew Lloyd Webber’s classic. One of the most repetitive, technically and mentally demanding projects of my career.

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Bumblebee

Layout Artist on Travis Knight’s Transformers spin-off. Owned the emotional garage transformation sequence, mentored a junior artist, and delivered additional forest shots.

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Mowgli: Legend of the Jungle

Early VFX feature work for Andy Serkis directorial debut. Layout on this darker, motion-capture driven retelling of Rudyard Kipling’s classic Jungle Book story.

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Overlord

Layout Artist on Julius Avery’s intense WWII zombie horror. Delivered complex heavy shots including a massive 9-plate stitch on one of the film’s most demanding sequences.

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The House with a Clock in Its Walls

Lead layout on Eli Roth’s whimsical dark fantasy feature. Brought magic, mystery, and quirky clockwork chaos to life in this family adventure starring Jack Black and Cate Blanchett.

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Asura

Layout Artist on Peng Zhang’s ambitious Chinese fantasy epic. Worked on this large-scale Buddhist mythology-inspired blockbuster with massive visual ambition.

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Game Night

Layout Artist on Jonathan Goldstein & John Francis Daley’s dark comedy. Delivered key work on the chaotic tarmac sequence where a villain is dramatically swallowed by a plane’s turbine engine.

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Downsizing

Layout Artist on Alexander Payne’s satirical sci-fi comedy. Focused on exterior shots of the miniature “tiny city” where downsized humans rebuild society at 1/12th scale.

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The Greatest Showman

Layout Artist on Michael Gracey’s record-breaking musical. Ingested camera tracks into the pipeline for CG fire on the hotel burning sequence — 19 seconds of footage in a $472M film.

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Game of Thrones – Season 7

Cinematic layout on two monumental sequences: the shattering ice Wall in “The Dragon and the Wolf” and Euron Greyjoy’s brutal naval ambush in “Stormborn”.

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Kong: Skull Island

Best ROI of my career. Single stitch shot that landed me a full credit on Jordan Vogt-Roberts’ massive monster epic.

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Black Sails – Season4

Previs Artist on the explosive season premiere (S04E01) of the Starz pirate epic. Early previs work that set the tone for the season’s massive naval battles.

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Ballerina (Leap!)

Early-career deep dive: I owned 20 minutes of final runtime, from rough layout to final layout, on this charming 3D animated feature about a young ballerina’s Parisian adventure.

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Game of Thrones – Season 6

My first major step into the VFX industry: cinematic layout on Daenerys’ dragons defending Meereen. Massive aerial spectacle and city-wide chaos across episodes 7 and 9.

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Calimero – Season 1

Early layout work on episodes 17 and 18 of the classic French kids animated series. Basic pose and camera blocking right after my first steps into layout on Angelo Rules.

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Yellowbird

One of my very first feature credits. Layout Artist on this colorful 3D animated adventure about a young bird learning to fly and lead his flock across dangerous skies.

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Angelo Rules – Season 2

My very first layout job. I owned 1 hour 11 minutes across 15 episodes of this lively kids animated series about a clever troublemaker navigating school and family life.

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Despicable Me 2

Early career breakthrough at Illumination. I owned environment modeling and layout on Gru’s iconic home office and signature chair in this hit animated sequel.

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The Lorax

Early breakthrough at Illumination Mac Guff. Environment modeling and layout on Dr. Seuss vibrant eco-fable feature about the colorful Truffula trees and Once-ler world.

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Mr. Baby

My very first job in animation. Production Assistant intern at Xilam on this edgy French adult animated sitcom. Famously dubbed in French by the same actor who voiced Jafar and Dr. House and I had the pleasure to meet him.

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Transporter 3

My very first official VFX credit. Internship at Mac Guff where I modeled the front of the hero car to perfectly match the real vehicle’s grill.

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Dragon Hunters

My very first feature film credit. Environment modeling on this French 3D animated adventure about a duo of dragon slayers in a fantastical medieval world.

Blacksad

Blacksad

Academic exercise done during my second year back in school, based on the eponymous comic book, written by Juan Díaz Canales and illustrated by Juanjo Guarnido. I have handled all aspect of this project.

Full Reel – Feature Layout

Feature-Focused Layout Reel

Pure cinematic camera work. Dynamic staging. Visual storytelling that elevates tentpole sequences.